Design for online card game say like poker or any other game.

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Let's delve into designing the core engine for an online card game. Imagine building the foundation for a poker game, or perhaps something more novel. We're not concerned with the UI/UX or the networking aspects (that's HLD). Instead, we focus on the game's internal mechanics: managing players, handling card decks, enforcing rules, and determining the winner.

This is more than just shuffling cards; it's about creating a robust, extensible, and maintainable system that can handle variations in game rules and accommodate future features without major refactoring. Think about how to represent cards, decks, hands, players, and game states in an object-oriented manner. Consider how actions like dealing, betting, and folding are triggered and processed. How do you represent and evaluate different hand rankings? We're not aiming for a perfect, production-ready system in a single interview, but rather a demonstration of sound design principles and the ability to reason about trade-offs.

Requirements

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Before revealing the requirements, imagine you're in the interview right now."How would you clarify the scope with your interviewer?"

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